Native UIGamesby li-yifei

lom-dx2metal

Converts a Unity 2020.3 Windows game's D3D11 shaders to Metal for the Apple Silicon Mac player.

github.com/li-yifei/lom-dx2metallom-dx2metal screenshot

About

Converts the D3D11 shaders in a Unity 2020.3 Windows game's data to Metal offline, so Unity's official macOS Apple Silicon Player can run it. Drag a *_Data folder into the window and the changed assets land in a *_Data.metal folder beside it. Made first for 活侠传; the window is drawn with MyGo's native UI, and a command-line shell over the same engine is built separately.